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How To Change From Grayscale To Color In Photoshop

  1. Photoshop User Guide
  2. Introduction to Photoshop
    1. Dream information technology. Make information technology.
    2. What's new in Photoshop
    3. Edit your first photo
    4. Create documents
    5. Photoshop | Common Questions
    6. Photoshop system requirements
    7. Migrate presets, deportment, and settings
    8. Get to know Photoshop
  3. Photoshop and Adobe services
    1. Photoshop and Adobe Stock
    2. Creative Cloud Libraries
    3. Artistic Cloud Libraries in Photoshop
    4. Employ the Touch Bar with Photoshop
    5. Piece of work with Illustrator artwork in Photoshop
    6. Use the Capture in-app extension in Photoshop
    7. Grid and guides
    8. Creating actions
    9. Undo and history
    10. Default keyboard shortcuts
    11. Touch capabilities and customizable workspaces
  4. Photoshop on the iPad
    1. Photoshop on the iPad | Common questions
    2. Become to know the workspace
    3. System requirements | Photoshop on the iPad
    4. Create, open up, and export documents
    5. Add photos
    6. Piece of work with layers
    7. Draw and pigment with brushes
    8. Brand selections and add masks
    9. Retouch your composites
    10. Work with adjustment layers
    11. Adjust the tonality of your composite with Curves
    12. Apply transform operations
    13. Crop and rotate your composites
    14. Rotate, pan, zoom, and reset the canvas
    15. Work with Type layers
    16. Work with Photoshop and Lightroom
    17. Get missing fonts in Photoshop on the iPad
    18. Japanese Text in Photoshop on the iPad
    19. Manage app settings
    20. Impact shortcuts and gestures
    21. Keyboard shortcuts
    22. Edit your image size
    23. Livestream every bit you create in Photoshop on the iPad
    24. Correct imperfections with the Healing Brush
    25. Create brushes in Capture and utilise them in Photoshop
    26. Work with Camera Raw files
    27. Create and work with Smart Objects
    28. Adapt exposure in your images with Dodge and Burn
  5. Photoshop on the web beta
    1. Common questions | Photoshop on the spider web beta
    2. Introduction to the workspace
    3. System requirements | Photoshop on the web beta
    4. Keyboard shortcuts | Photoshop on the web beta
    5. Supported file types | Photoshop on the spider web beta
    6. Open up and work with cloud documents
    7. Collaborate with stakeholders
    8. Apply limited edits to your cloud documents
  6. Cloud documents
    1. Photoshop deject documents | Common questions
    2. Photoshop cloud documents | Workflow questions
    3. Manage and work with cloud documents in Photoshop
    4. Upgrade deject storage for Photoshop
    5. Unable to create or save a deject document
    6. Solve Photoshop deject document errors
    7. Collect cloud document sync logs
    8. Share admission and edit your cloud documents
    9. Share files and comment in-app
  7. Workspace
    1. Workspace basics
    2. Create documents
    3. Utilize the Bear on Bar with Photoshop
    4. Microsoft Dial support in Photoshop
    5. Tool galleries
    6. Performance preferences
    7. Use tools
    8. Touch gestures
    9. Bear on capabilities and customizable workspaces
    10. Technology previews
    11. Metadata and notes
    12. Speedily share your creations
    13. Place Photoshop images in other applications
    14. Preferences
    15. Default keyboard shortcuts
    16. Rulers
    17. Show or hide non-printing Extras
    18. Specify columns for an image
    19. Undo and history
    20. Panels and menus
    21. Place files
    22. Position elements with snapping
    23. Position with the Ruler tool
    24. Presets
    25. Customize keyboard shortcuts
    26. Grid and guides
  8. Web, screen, and app design
    1. Photoshop for design
    2. Artboards
    3. Device Preview
    4. Copy CSS from layers
    5. Piece spider web pages
    6. HTML options for slices
    7. Alter slice layout
    8. Piece of work with web graphics
    9. Create spider web photo galleries
  9. Image and color basics
    1. How to resize images
    2. Work with raster and vector images
    3. Paradigm size and resolution
    4. Acquire images from cameras and scanners
    5. Create, open, and import images
    6. View images
    7. Invalid JPEG Mark mistake | Opening images
    8. Viewing multiple images
    9. Customize color pickers and swatches
    10. Loftier dynamic range images
    11. Match colors in your epitome
    12. Convert betwixt color modes
    13. Color modes
    14. Erase parts of an image
    15. Blending modes
    16. Choose colors
    17. Customize indexed color tables
    18. Epitome data
    19. Misconstrue filters are unavailable
    20. About color
    21. Colour and monochrome adjustments using channels
    22. Choose colors in the Colour and Swatches panels
    23. Sample
    24. Color mode or Epitome manner
    25. Color cast
    26. Add a conditional mode change to an action
    27. Add swatches from HTML CSS and SVG
    28. Scrap depth and preferences
  10. Layers
    1. Layer basics
    2. Nondestructive editing
    3. Create and manage layers and groups
    4. Select, group, and link layers
    5. Place images into frames
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    18. Work with Smart Objects
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    21. Combine images with Auto-Alloy Layers
    22. Align and distribute layers
    23. Copy CSS from layers
    24. Load selections from a layer or layer mask's boundaries
    25. Knockout to reveal content from other layers
    26. Layer
    27. Flattening
    28. Composite
    29. Groundwork
  11. Selections
    1. Select and Mask workspace
    2. Make quick selections
    3. Get started with selections
    4. Select with the marquee tools
    5. Select with the lasso tools
    6. Select a color range in an image
    7. Suit pixel selections
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    13. Select the image areas in focus
    14. Duplicate, separate, and merge channels
    15. Channel calculations
    16. Selection
    17. Bounding box
  12. Image adjustments
    1. Perspective warp
    2. Reduce camera shake blurring
    3. Healing brush examples
    4. Consign colour lookup tables
    5. Adapt prototype sharpness and mistiness
    6. Sympathize color adjustments
    7. Utilize a Brightness/Contrast adjustment
    8. Adjust shadow and highlight item
    9. Levels adjustment
    10. Adjust hue and saturation
    11. Adjust vibrance
    12. Adjust colour saturation in image areas
    13. Brand quick tonal adjustments
    14. Apply special color effects to images
    15. Enhance your image with color residuum adjustments
    16. High dynamic range images
    17. View histograms and pixel values
    18. Match colors in your prototype
    19. How to crop and straighten photos
    20. Convert a colour paradigm to black and white
    21. Adjustment and fill layers
    22. Curves adjustment
    23. Blending modes
    24. Target images for press
    25. Arrange color and tone with Levels and Curves eyedroppers
    26. Conform HDR exposure and toning
    27. Filter
    28. Blur
    29. Dodge or burn image areas
    30. Make selective color adjustments
    31. Replace object colors
  13. Adobe Camera Raw
    1. Camera Raw organization requirements
    2. What'southward new in Camera Raw
    3. Introduction to Camera Raw
    4. Create panoramas
    5. Supported lenses
    6. Vignette, grain, and dehaze effects in Photographic camera Raw
    7. Default keyboard shortcuts
    8. Automatic perspective correction in Camera Raw
    9. How to make non-destructive edits in Camera Raw
    10. Radial Filter in Camera Raw
    11. Manage Camera Raw settings
    12. Open up, process, and salvage images in Camera Raw
    13. Repair images with the Enhanced Spot Removal tool in Camera Raw
    14. Rotate, crop, and accommodate images
    15. Adjust color rendering in Camera Raw
    16. Feature summary | Adobe Camera Raw | 2018 releases
    17. New features summary
    18. Process versions in Photographic camera Raw
    19. Make local adjustments in Photographic camera Raw
  14. Image repair and restoration
    1. Remove objects from your photos with Content-Aware Fill
    2. Content-Aware Patch and Motility
    3. Retouch and repair photos
    4. Right paradigm distortion and noise
    5. Basic troubleshooting steps to prepare most bug
  15. Image transformations
    1. Transform objects
    2. Adjust ingather, rotation, and canvas size
    3. How to ingather and straighten photos
    4. Create and edit panoramic images
    5. Warp images, shapes, and paths
    6. Vanishing Point
    7. Use the Liquify filter
    8. Content-aware scaling
    9. Transform images, shapes, and paths
    10. Warp
    11. Transform
    12. Panorama
  16. Drawing and painting
    1. Paint symmetrical patterns
    2. Draw rectangles and modify stroke options
    3. About drawing
    4. Draw and edit shapes
    5. Painting tools
    6. Create and modify brushes
    7. Blending modes
    8. Add together color to paths
    9. Edit paths
    10. Paint with the Mixer Brush
    11. Brush presets
    12. Gradients
    13. Gradient interpolation
    14. Make full and stroke selections, layers, and paths
    15. Draw with the Pen tools
    16. Create patterns
    17. Generate a blueprint using the Pattern Maker
    18. Manage paths
    19. Manage pattern libraries and presets
    20. Draw or pigment with a graphics tablet
    21. Create textured brushes
    22. Add dynamic elements to brushes
    23. Gradient
    24. Pigment stylized strokes with the Art History Brush
    25. Paint with a pattern
    26. Sync presets on multiple devices
  17. Text
    1. Work with OpenType SVG fonts
    2. Format characters
    3. Format paragraphs
    4. How to create type effects
    5. Edit text
    6. Line and character spacing
    7. Arabic and Hebrew type
    8. Fonts
    9. Troubleshoot fonts
    10. Asian type
    11. Create type
    12. Text Engine mistake using Blazon tool in Photoshop | Windows 8
    13. World-Set up composer for Asian Scripts
    14. How to add together and edit the text in Photoshop
  18. Video and animation
    1. Video editing in Photoshop
    2. Edit video and animation layers
    3. Video and animation overview
    4. Preview video and animations
    5. Pigment frames in video layers
    6. Import video files and image sequences
    7. Create frame animations
    8. Creative Deject 3D Animation (Preview)
    9. Create timeline animations
    10. Create images for video
  19. Filters and furnishings
    1. Use the Liquify filter
    2. Use the Blur Gallery
    3. Filter basics
    4. Filter furnishings reference
    5. Add Lighting Effects
    6. Use the Adaptive Broad Bending filter
    7. Utilise the Oil Pigment filter
    8. Layer furnishings and styles
    9. Utilize specific filters
    10. Smudge prototype areas
  20. Saving and exporting
    1. Salve your files in Photoshop
    2. Export your files in Photoshop
    3. Supported file formats
    4. Save files in graphics formats
    5. Movement designs between Photoshop and Illustrator
    6. Salvage and export video and animations
    7. Save PDF files
    8. Digimarc copyright protection
  21. Printing
    1. Print 3D objects
    2. Print from Photoshop
    3. Impress with color direction
    4. Contact Sheets and PDF Presentations
    5. Print photos in a flick package layout
    6. Print spot colors
    7. Duotones
    8. Impress images to a commercial press press
    9. Improve color prints from Photoshop
    10. Troubleshoot printing problems | Photoshop
  22. Automation
    1. Creating deportment
    2. Create data-driven graphics
    3. Scripting
    4. Procedure a batch of files
    5. Play and manage actions
    6. Add conditional deportment
    7. Virtually deportment and the Actions console
    8. Tape tools in actions
    9. Add together a conditional way modify to an action
    10. Photoshop UI toolkit for plug-ins and scripts
  23. Color Management
    1. Understanding color management
    2. Keeping colors consistent
    3. Color settings
    4. Piece of work with color profiles
    5. Color-managing documents for online viewing
    6. Color-managing documents when printing
    7. Color-managing imported images
    8. Proofing colors
  24. Content authenticity
    1. Learn almost content credentials
    2. Identity and provenance for NFTs
    3. Connect accounts for creative attribution
  25. 3D and technical imaging
    1. Photoshop 3D | Mutual questions around discontinued 3D features
    2. Creative Deject 3D Animation (Preview)
    3. Print 3D objects
    4. 3D painting
    5. 3D panel enhancements | Photoshop
    6. Essential 3D concepts and tools
    7. 3D rendering and saving
    8. Create 3D objects and animations
    9. Image stacks
    10. 3D workflow
    11. Measurement
    12. DICOM files
    13. Photoshop and MATLAB
    14. Count objects in an image
    15. Combine and convert 3D objects
    16. 3D texture editing
    17. Adjust HDR exposure and toning
    18. 3D panel settings

In Photoshop you can easily create an image in one color mode and convert information technology to another, possibly to become information technology ready for a specific impress chore.

Convert an image to another color mode

You tin modify an image from its original mode (source fashion) to a unlike mode (target way). When you cull a dissimilar color manner for an image, you permanently change the color values in the image. For example, when you convert an RGB paradigm to CMYK mode, RGB color values exterior the CMYK gamut (divers by the CMYK working space setting in the Color Settings dialog box) are adjusted to fall inside gamut. Every bit a result, some prototype data may exist lost and can't exist recovered if yous convert the image from CMYK dorsum to RGB.

Earlier converting images, information technology'southward best to do the following:

  • Practise as much editing as possible in the original paradigm style (normally RGB for images from virtually scanners or digital cameras, or CMYK for images from traditional drum scanners or imported from a Scitex system).

  • Salvage a fill-in copy earlier converting. Be sure to save a copy of your paradigm that includes all layers so that yous can edit the original version of the prototype after the conversion.

  • Flatten the file before converting it. The interaction of colors between layer blending modes changes when the way changes.

In most cases, y'all'll desire to flatten a file before converting it. However, information technology isn't required and, in some cases, it isn't desirable (for example, when the file has vector text layers).

  1. Choose Prototype > Mode and the style yous want from the submenu. Modes non available for the agile paradigm appear dimmed in the menu.

    Images are flattened when converted to Multichannel, Bitmap, or Indexed Color manner, because these modes do not support layers.

Convert an image to Bitmap way

Converting an epitome to Bitmap way reduces the image to two colors, greatly simplifying the color data in the image and reducing its file size.

When converting a color image to Bitmap mode, commencement convert information technology to Grayscale mode. This removes the hue and saturation data from the pixels and leaves just the brightness values. Still, because simply a few editing options are available for Bitmap mode images, it's usually best to edit the prototype in Grayscale mode and then convert information technology to Bitmap mode.

Images in Bitmap mode are 1 bit per channel. Yous must convert a 16‑ or 32‑bits-per-channel epitome to viii‑bit Grayscale mode before converting it to Bitmap style.

    • If the prototype is in colour, choose Epitome > Way > Grayscale. Then cull Image > Mode > Bitmap.

    • If the paradigm is grayscale, choose Image > Mode > Bitmap.

  1. For Output, enter a value for the output resolution of the Bitmap mode image, and choose a unit. By default, the current image resolution appears as both the input and the output resolutions.

  2. Choose one of the following bitmap conversion methods from the Use pop-upward carte du jour:

    fifty% Threshold

    Converts pixels with gray values above the heart gray level (128) to white and pixels with gray values below that level to black. The result is a very high-contrast, black-and-white representation of the image.

    Design Dither

    Converts an image past organizing the gray levels into geometric configurations of black and white dots.

    Diffusion Dither

    Converts an image by using an fault-diffusion process, starting at the pixel in the upper-left corner of the prototype. If the pixel's value is higher up middle gray (128), the pixel is changed to white—if below information technology, to black. Because the original pixel is rarely pure white or pure black, error is inevitably introduced. This mistake is transferred to surrounding pixels and diffused throughout the epitome, resulting in a grainy, picture-like texture.

    Halftone Screen

    Simulates the appearance of halftone dots in the converted image. Enter values in the Halftone Screen dialog box:

    • For Frequency, enter a value for the screen frequency, and cull a unit. Values tin can range from i.000 to 999.999 for lines per inch and from 0.400 to 400.00 for lines per centimeter. Yous can enter decimal values. The screen frequency specifies the ruling of the halftone screen in lines per inch (lpi). The frequency depends on the paper stock and blazon of press used for printing. Newspapers commonly use an 85‑line screen. Magazines utilize higher resolution screens, such as 133‑lpi and 150‑lpi. Check with your print shop for correct screen frequencies.

    • Enter a value for the screen angle in degrees from ‑180 to +180. The screen angle refers to the orientation of the screen. Continuous-tone and blackness-and-white halftone screens commonly utilise a 45° angle.

    • For Shape, choose the dot shape you desire.

    The halftone screen becomes part of the paradigm. If you print the image on a halftone printer, the printer volition use its own halftone screen also as the halftone screen that is part of the image. On some printers, the upshot is a moiré blueprint.

    Custom Blueprint

    Simulates the appearance of a custom halftone screen in the converted image. Cull a design that lends itself to thickness variations, typically one with a variety of grey shades.

    To use this option, you first ascertain a blueprint and then screen the grayscale paradigm to utilise the texture. To comprehend the entire image, the pattern must be equally large as the image. Otherwise, the blueprint is tiled. Photoshop comes with several cocky-tiling patterns that can be used every bit halftone screen patterns.

    To prepare a blackness-and-white pattern for conversion, first convert the image to grayscale and and then apply the Blur More filter several times. This blurring technique creates thick lines tapering from dark gray to white.

    Photoshop convert image to bitmap mode
    Original grayscale paradigm, and 50% Threshold conversion method
    Photoshop Pattern Dither conversion method
    Pattern Dither conversion method, and Diffusion Dither conversion method

Convert a color photograph to Grayscale mode

  1. Open the photo you want to convert to black-and-white.

  2. Choose Image > Mode > Grayscale.

  3. Click Discard. Photoshop converts the colors in the prototype to black, white, and shades of gray.

    The technique in a higher place minimizes file size but discards color information and tin can convert adjacent colors to the exact same shade of gray. Using a Black & White adjustment layer increases file size but retains colour information, letting you map colors to shades of gray.

Catechumen a Bitmap mode image to Grayscale manner

You can convert a Bitmap mode paradigm to Grayscale mode in order to edit it. Proceed in listen that a Bitmap style image edited in Grayscale way may not await the same when you lot catechumen it dorsum to Bitmap fashion. For example, suppose a pixel that is blackness in Bitmap mode is edited to a shade of gray in Grayscale mode. When the image is converted back to Bitmap mode, that pixel is rendered as white if its grayness value is above the middle gray value of 128.

  1. Choose Epitome > Mode > Grayscale.

  2. Enter a value between one and xvi for the size ratio.

    The size ratio is the factor for scaling down the image. For instance, to reduce a grayscale epitome by 50%, enter two for the size ratio. If you enter a number greater than ane, the programme averages multiple pixels in the Bitmap mode image to produce a single pixel in the grayscale image. This process lets you generate multiple shades of gray from an image scanned on a i‑bit scanner.

Convert a grayscale or RGB image to indexed color

Converting to indexed color reduces the number of colors in the image to at most 256—the standard number of colors supported by the GIF and PNG‑8 formats and many multimedia applications. This conversion reduces file size by deleting color information from the epitome.

To catechumen to indexed color, you must start with an image that is viii bits per channel and in either Grayscale or RGB fashion.

  1. Choose Paradigm > Fashion > Indexed Colour.

    All visible layers will be flattened; whatever hidden layers will exist discarded.

    For grayscale images, the conversion happens automatically. For RGB images, the Indexed Color dialog box appears.

  2. Select Preview in the Indexed Color dialog box to brandish a preview of the changes.

  3. Specify conversion options.

Conversion options for indexed-color images

When converting an RGB image to indexed colour, you can specify a number of conversion options in the Indexed Color dialog box.

Palette Type

A number of palette types are available for converting an image to indexed color. For the Perceptual, Selective, and Adaptive options, you can choose using a local palette based on the current image'south colors. These are the available palette types:

Exact

Creates a palette using the exact colors appearing in the RGB image—an pick bachelor only if the epitome uses 256 or fewer colors. Because the image's palette contains all colors in the prototype, there is no dithering.

Organization (Mac OS)

Uses the Mac Os default 8‑bit palette, which is based on a uniform sampling of RGB colors.

Organisation (Windows)

Uses the Windows organization's default viii‑bit palette, which is based on a uniform sampling of RGB colors.

Web

Uses the 216-colour palette that web browsers, regardless of platform, use to display images on a monitor limited to 256 colors. This palette is a subset of the Mac OS 8‑bit palette. Utilise this option to avoid browser dither when viewing images on a monitor display limited to 256 colors.

Uniform

Creates a palette by uniformly sampling colors from the RGB color cube. For example, if Photoshop takes half dozen evenly-spaced color levels each of red, light-green, and blue, the combination produces a uniform palette of 216 colors (half dozen cubed = vi ten 6 x six = 216). The total number of colors displayed in an image corresponds to the nearest perfect cube (8, 27, 64, 125, or 216) that is less than the value in the Colors text box.

Local (Perceptual)

Creates a custom palette by giving priority to colors for which the human eye has greater sensitivity.

Local (Selective)

Creates a color table similar to the Perceptual color table, merely favoring broad areas of color and the preservation of web colors. This option usually produces images with the greatest colour integrity.

Local (Adaptive)

Creates a palette past sampling the colors from the spectrum appearing most commonly in the image. For example, an RGB image with only the colors dark-green and blue produces a palette made primarily of greens and dejection. About images concentrate colors in detail areas of the spectrum. To command a palette more than precisely, commencement select a part of the image containing the colors you want to emphasize. Photoshop weights the conversion toward these colors.

Master (Perceptual)

Creates a custom palette by giving priority to colors for which the human eye has greater sensitivity. Applies when you take multiple documents open; takes all open documents into account.

Master (Selective)

Creates a colour table similar to the Perceptual color table, but favoring wide areas of color and the preservation of web colors. This choice commonly produces images with the greatest colour integrity. Applies when you take multiple documents open up; takes all open documents into account.

Master (Adaptive)

Creates a palette by sampling the colors from the spectrum appearing near commonly in the epitome. For case, an RGB paradigm with only the colors light-green and blue produces a palette made primarily of greens and dejection. Virtually images concentrate colors in particular areas of the spectrum. To control a palette more than precisely, first select a part of the image containing the colors you want to emphasize. Photoshop weights the conversion toward these colors. Applies when you accept multiple documents open; takes all open documents into business relationship.

Custom

Creates a custom palette using the Color Tabular array dialog box. Either edit the color table and save it for later on use or click Load to load a previously created color table. This option also displays the electric current Adaptive palette, which is useful for previewing the colors nigh often used in the paradigm.

Previous

Uses the custom palette from the previous conversion, making it easy to convert several images with the aforementioned custom palette.

Number Of Colors

For the Uniform, Perceptual, Selective, or Adaptive palette, you can specify the exact number of colors to be displayed (up to 256) by entering a value for Colors. The Colors text box controls only how the indexed color tabular array is created. Adobe Photoshop all the same treats the image as an 8‑bit, 256‑color epitome.

Color Inclusion And Transparency

To specify colors to be included in the indexed color table or to specify transparency in the image, cull from the following options:

Forced

Provides options to forcefulness the inclusion of certain colors in the color table. Black And White adds a pure blackness and a pure white to the colour table; Primaries adds red, green, blue, cyan, magenta, yellow, black, and white; Spider web adds the 216 web‑safe colors; and Custom lets yous define custom colors to add.

Transparency

Specifies whether to preserve transparent areas of the image during conversion. Selecting this pick adds a special index entry in the color table for transparent colors. Deselecting this option fills transparent areas with the matte colour, or with white if no matte color is called.

Matte

Specifies the groundwork color used to fill anti-aliased edges that lie next to transparent areas of the paradigm. When Transparency is selected, the matte is applied to edge areas to help alloy the edges with a web background of the same colour. When Transparency is deselected, the matte is applied to transparent areas. Choosing None for the matte creates hard-edged transparency if Transparency is selected; otherwise, all transparent areas are filled with 100% white. The image must have transparency for the Matte options to exist available.

Dithering

Unless you're using the Verbal colour table pick, the color tabular array may not contain all the colors used in the prototype. To simulate colors not in the color table, you can dither the colors. Dithering mixes the pixels of the available colors to simulate the missing colors. Choose a dither selection from the menu, and enter a percent value for the dither amount. A higher corporeality dithers more colors but may increase file size. Y'all tin can cull from the following dither options:

None

Does not dither colors simply instead uses the color closest to the missing color. This tends to event in sharp transitions between shades of color in the paradigm, creating a posterized effect.

Diffusion

Uses an error-improvidence method that produces a less-structured dither than the Design option. To protect colors in the image that contain entries in the color table from being dithered, select Preserve Verbal Colors. This is useful for preserving fine lines and text for web images.

Pattern

Uses a halftone-like square design to simulate any colors non in the color table.

Racket

Helps to reduce seam patterns along the edges of paradigm slices. Choose this option if yous plan to piece the image for placement in an HTML table.

Source: https://helpx.adobe.com/photoshop/using/converting-color-modes.html

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